About Dice.now

Free, fair and instant dice games for everyone โ€” plus the best guides on the web for each one.

Welcome to Dice.now

Dice.now is your go-to platform for playing classic dice games online. Whether you're a seasoned Yahtzee player, a fan of push-your-luck games like Farkle and Zombie Dice, or brand new to dice with simple options like Pig and Bunco, we bring the excitement of rolling dice straight to your browser. From casino classics like Craps to modern strategy games like King of Tokyo, there's something for every player.

Every game ships with a complete written guide: the official rules, scoring tables, the probabilities behind each roll, proven strategy, history and the most common house variants. Every game also has a live leaderboard shared by all players.

Our Mission

We believe classic games like Craps, Farkle and Shut the Box should be accessible to everyone, anywhere, at any time. Our mission is to preserve and share the joy of traditional dice games while providing a modern, seamless experience that works on any device โ€” and to document each game's rules and strategy more thoroughly than anyone else.

Why Choose Dice.now?

Free to Play

All 50 games are completely free. No hidden fees, no subscriptions, no in-app purchases.

No Registration

Jump straight into the action. No account, no personal information, no email required.

Mobile Optimized

Play seamlessly on desktop, tablet or phone. Every game is built for touch.

Fair Dice

Rolls use your browser's cryptographic random number generator, so every face is equally likely.

Our Games

We currently host 50 dice games, each with its own guide:

  • Yahtzee โ€” The classic 13-round scorecard game. Roll five dice, fill every category, chase the 50-point Yahtzee.
  • Farkle โ€” Six dice, push-your-luck scoring. Bank your points or roll again and risk a Farkle.
  • Bunco โ€” Three dice, six rounds, one target number. The easiest party dice game there is.
  • Pig โ€” One die, one decision: roll again or hold. Roll a 1 and lose your turn.
  • Craps โ€” The casino classic. Bet the Pass Line, roll the come-out, and chase your point.
  • Liar's Dice โ€” Bluff, bid and call. Hidden dice, wild ones and a battle of nerves.
  • Ship Captain Crew โ€” Find your 6, 5 and 4 in order, then roll the last two dice for cargo.
  • Zombie Dice โ€” You are the zombie. Eat brains, dodge shotguns, stop before the third blast.
  • Ten Thousand โ€” Race to 10,000 points with six dice. Straights, three pairs and triples score big.
  • Dice Poker โ€” Poker hands with five dice. Three rolls to beat the computer.
  • Shut the Box โ€” Roll two dice and flip down tiles that add up. Shut all nine to win.
  • Left Center Right โ€” Roll L, C, R or dot. Pass chips around the table until one player is left.
  • Qwixx โ€” Six dice, four coloured rows. Cross off numbers left to right and lock rows for bonus points.
  • Roll For It โ€” Roll your dice, commit them to cards, and claim cards worth up to 15 points.
  • King of Tokyo โ€” Giant monsters, six custom dice. Attack, heal, gain energy and hold Tokyo.
  • Elder Sign โ€” Lovecraftian dice adventure. Match symbols to complete investigations before doom strikes.
  • Yatzy โ€” The Nordic cousin of Yahtzee: 15 boxes, two pairs, and straights worth 15 and 20.
  • Generala โ€” Latin America's Yahtzee: 11 boxes, first-roll bonuses, and a served Generala wins outright.
  • Yamb โ€” The Balkan scorecard with four columns you must fill down, up, freely and by announcement.
  • Kismet โ€” Yahtzee with colored dice: flushes, same-color full houses and a three-tier upper bonus.
  • Yacht โ€” The 1930s public-domain original behind Yahtzee: twelve boxes and no upper bonus.
  • Maxi Yatzy โ€” Six dice, twenty boxes, saved rolls. The big-table version of Yatzy.
  • Balut โ€” Denmark's answer to Yahtzee: seven categories scored in both dice totals and points.
  • Sic Bo โ€” The Macau casino classic: three dice, dozens of bets, payouts up to 180 to 1.
  • Chuck-a-Luck โ€” Pick a number, spin the birdcage, win for every die that matches.
  • Cee-lo โ€” The street dice classic: 4-5-6 wins, 1-2-3 loses, pairs set your point.
  • Hazard โ€” The medieval ancestor of Craps: pick a main, throw for a nick, avoid the out.
  • Crown and Anchor โ€” The Royal Navy's dice game: six symbols, three dice, paid once per match.
  • Under and Over 7 โ€” Under, over or exactly seven. The simplest dice bet ever devised.
  • Dice 21 โ€” Blackjack with a die: hit toward 21, stop before you bust, beat the dealer.
  • Can't Stop โ€” Sid Sackson's masterpiece: pair four dice, race three runners, stop before you bust.
  • Zilch โ€” Farkle's sharper cousin: doubling multiples, a 300 minimum and a penalty for three zilches.
  • Cosmic Wimpout โ€” The 1975 hippie dice game: flashes, freight trains and a Flaming Sun wild.
  • Drop Dead โ€” Roll five dice; 2s and 5s kill your roll and your dice. Score before you drop dead.
  • Stuck in the Mud โ€” 2s and 5s get stuck in the mud; add up the rest until every die is stuck.
  • Knucklebones โ€” The 3x3 dice duel: stack matching dice to multiply, wipe out your rival's column.
  • Mia โ€” Two hidden dice, one announcement, one question: is that a lie?
  • Tenzi โ€” Ten dice, one number, no turns. Match all ten faster than anyone.
  • Skunk โ€” Five letters, five rounds. Stand and keep scoring, or sit before the 1 arrives.
  • Beetle โ€” Roll a 1 for the body, a 2 for the head, then legs, eyes, feelers and tail.
  • Mexico โ€” Two dice, a 2-1 called Mexico beats everything, lowest roll loses a life.
  • Sevens Out โ€” Add every roll to your score until a seven stops you. Doubles score double.
  • Going to Boston โ€” Roll three, keep the best; roll two, keep the best; roll one. Highest total wins.
  • Threes โ€” Lowest total wins and 3s count as zero. Keep at least one die every roll.
  • Centennial โ€” Race from 1 to 12 and back to 1 using any single die or sum of your three dice.
  • Aces in the Pot โ€” Aces go in the pot, sixes go to your neighbor. Last one holding chips wins.
  • Help Your Neighbor โ€” Own your numbers, roll two dice, and hope the roll clears your chips first.
  • Twenty-Six โ€” Pick a number, throw ten dice thirteen times, and count how often it shows.
  • Chicago โ€” Eleven rounds, one roll each. Hit the round's number to score.
  • Round the Clock โ€” Count from 1 to 12 with two dice, one number at a time. First to twelve wins.

Built with Care

Dice.now is a small independent project. The games are written in plain JavaScript and run in your browser; the site itself runs on Python and MySQL so leaderboards and guides stay up to date. We are not affiliated with Hasbro, Steve Jackson Games, IELLO, Fantasy Flight Games, Calliope Games, Gamewright or any other publisher; trademarks belong to their owners.

Found a bug or a rules mistake? Get in touch โ€” we fix things fast. You can also write to us at Dice.now, 3 San Lau Street, Hong Kong.