Free Printable Farkle Score Sheet with Scoring Chart

Print a free Farkle score sheet: the official PlayMonster scoring chart beside a four-player, 20-turn running-total grid, with rules and tips.

Farkle needs only six dice and a way to track who has banked what, and this free printable score sheet covers the second part. It pairs the official PlayMonster scoring chart with a running-total grid for up to four players and twenty turns, so the scoring argument and the “what are we on again?” question both disappear. Prefer a computer opponent? Play Farkle online instead.

What Is on the Sheet

  • The scoring chart down the left side: every scoring combination from a single 5 up to two triplets, plus reminder lines for Farkle, hot dice, the 500-point entry threshold and the end of the game.
  • A 20-turn grid for four players on the right, with a name row at the top and a Final row at the bottom for the scores after everyone’s last turn.
  • Chart and grid sit side by side so the person keeping score can check a combination without turning the page.

The sheet fits one Letter or A4 page in portrait orientation. Print it double-sided for two games per page, or fold it in half and keep it in the dice cup.

How to Print or Save as PDF

  1. Click Print this sheet. Only the sheet is sent to the printer.
  2. Choose portrait orientation and keep the scale at 100%; the sheet is sized for both Letter and A4.
  3. Switch the destination to Save as PDF if you would rather keep a digital copy or send it to the group before game night.
  4. Turn off browser headers and footers so the URL does not print in the margin.

How to Fill In the Sheet

  1. Write each player’s name in the Name row. Roll a die for turn order and list players left to right in that order.
  2. After each turn, write the player’s new running total in the box for that turn. If Player 3 had 2,300 and banks 600, the box reads 2,900. Writing the running total rather than the turn score means the sheet always shows the standings at a glance.
  3. Mark a Farkle with a dash. The player’s banked score never goes down, so the next box simply repeats the last total.
  4. Playing with the entry threshold? Until a player has banked a single turn of 500 or more, their column stays empty. Write their first score only when they cross the line.
  5. When someone reaches 10,000, circle the total. Every other player takes exactly one more turn, then write everyone’s finishing score in the Final row. Highest wins; if a final-turn player only ties, the player who reached 10,000 first keeps the win.

Scoring Reminder

This is the table printed on the sheet and used by the Dice.now Farkle game. Combinations count only within a single roll: a 5 you set aside on your first roll does not combine with two 5s on your second.

Dice Points Notes
Single 1 100 Each 1 scores on its own
Single 5 50 Each 5 scores on its own
Three 1s 300 Not 1,000 as in many folk versions
Three 2s to three 6s Face ร— 100 Three 4s = 400, three 6s = 600
Four of a kind 1,000 Any face
Five of a kind 2,000 Any face
Six of a kind 3,000 Any face
Straight 1-2-3-4-5-6 1,500 Uses all six dice
Three pairs 1,500 Uses all six dice
Four of a kind + a pair 1,500 Uses all six dice
Two triplets 2,500 Uses all six dice

Everything else, including lone 2s, 3s, 4s and 6s and a pair that is not part of three pairs, is worth nothing. A roll with no scoring dice is a Farkle: the turn ends and the running total for that turn is lost. If every die has been set aside as a scoring die, that is hot dice: pick up all six and keep rolling with the same turn total.

Tips for Keeping Score by Hand

  • Announce before you write. Say “banking 450, new total 3,150” so the whole table hears it. Farkle disputes are almost always about a number written without being announced.
  • Check the six-dice shapes first. Before anyone touches a die on a six-dice roll, look for a straight, three pairs, two triplets and four plus a pair. Together they show up on about 7% of six-dice throws, they are worth 1,500 to 2,500, and every one of them gives hot dice. Grabbing “a 1 and a 5” off a straight throws away 1,350 points.
  • Keep a scrap tally for the turn total. The sheet records banked scores only. The active player, or a neighbor, should keep the running turn total out loud or on a spare corner so a 650-point turn is not remembered as 550 when it comes time to bank.
  • Use the break-even numbers. With three dice left, bank at 300 or more; with four, at about 800; with one or two dice, bank almost anything. The numbers come from the Farkle odds on the Farkle rules page and are explained in more depth in our dice probability guide.
  • Mind the final turn. Once a total is circled, every other player has one goal: pass it. Keep rolling until you do or you farkle; anything less is worth nothing.

Using the Sheet for Other Games

The same grid works for every game in the family: Ten Thousand, Greed, Zilch, Zonk and Dix Mille all bank running totals toward 10,000. Only the chart differs, and the most common changes are three 1s scoring 1,000 instead of 300, four, five and six of a kind doubling the triple rather than paying flat values, and three pairs anywhere from 500 to 2,000. Our Farkle vs Ten Thousand guide lists the variants side by side, so cross out the chart values that do not apply and write in yours before the first roll.

If your group likes the push-your-luck decision but wants something lighter, Pig needs no sheet at all, and Zombie Dice replaces points with brains. For a scorecard game with fixed categories instead of banking, print our Yahtzee score sheet and play Yahtzee online. Terms such as bank, hot dice and dead dice are defined in the dice game glossary.

Frequently asked questions

Which Farkle scoring rules does this sheet use?

The chart is the official PlayMonster table from the boxed game, also used by the online Farkle game on Dice.now: 1s are 100, 5s are 50, three of a kind is the face times 100 (three 1s are 300), four, five and six of a kind are a flat 1,000, 2,000 and 3,000, a straight, three pairs or four of a kind with a pair is 1,500, and two triplets are 2,500. If your family uses different values, cross them out and write yours in.

Do I write the turn score or the running total in each box?

Write the running total, which is the player's banked score after that turn. If Player 2 has 1,200 and banks 350 on turn five, write 1,550 in the turn-five box. A Farkle is a dash or a repeat of the previous total. Keeping the running total means anyone can glance at the sheet and see who is closest to 10,000, and it makes the final-turn decision, where you must beat the leader, much easier to judge.

What if a game runs past 20 turns?

It rarely does. With the official 500-point entry rule a two- to four-player game usually reaches 10,000 within 12 to 18 turns per player. If a cautious table runs long, continue in the margin or start a second column block on the back of the page. You can also shorten the game by playing to 5,000, which is a popular house rule for younger players and fits comfortably inside the grid.

Do I have to score 500 to get on the board?

In the official boxed rules, yes: a player's first banked score must be a single-turn total of 500 or more, which is why the chart has an Entry threshold line. Many casual groups drop it, and our online Farkle does too. If you want to play with the threshold, treat any first turn under 500 as if it were a Farkle. The related game Ten Thousand on Dice.now enforces a 500-point entry rule.

Can I use this sheet for Ten Thousand, Zilch or Greed?

The grid works for any game in the family, since they all bank a running total toward 10,000. Only the chart changes: most folk versions score three 1s as 1,000, double each extra matching die instead of paying flat 1,000, 2,000 and 3,000, and value three pairs and straights differently. Our Farkle vs Ten Thousand guide lists the common differences so you can pencil in the right numbers before the first roll.

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