Play Generala Online

Latin America's Yahtzee: 11 boxes, first-roll bonuses, and a served Generala wins outright.

Also known as: juego generala

  • ๐ŸŽฒ 5 dice
  • ๐Ÿ‘ค 1 vs computer
  • โฑ 10 min
  • ๐Ÿ“ˆ Medium
  • ๐Ÿ’ธ 100% free, no sign-up

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Generala is the dice game of Argentina, Uruguay, Chile and Puerto Rico: five dice, three rolls, eleven boxes, and extra points for combinations made on the first roll ("servida"). A served Generala ends the game on the spot. Fans of Yahtzee and Yatzy will pick it up in one game.

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The Complete Guide to Generala

Rules, scoring, strategy, history and probabilities โ€” everything you need to play Generala well

  • Dice5 dice
  • Players1 vs computer
  • Play time10 min
  • DifficultyMedium
  • TypeClassic scorecard

What Is Generala?

Generala is the cup-and-dice game of Argentina, Uruguay, Chile, Paraguay and much of Spanish-speaking America. Five dice, a leather cup called a cubilete, a scrap of paper and two or more players are all it needs, and a whole game takes about ten minutes. Each player rolls up to three times per turn and writes the result into one of eleven boxes. Six of those boxes collect a particular number, the other five reward poker-style combinations: Escalera (a straight), Full (three plus two), Poker (four of a kind), Generala (five of a kind) and Doble Generala (a second five of a kind).

Two rules make Generala feel different from Yahtzee even though the dice and the three-roll turn are identical. First, combinations that arrive on the very first roll are servida (“served”) and score five extra points. Second, a Generala servida does not score at all: it wins the game instantly, whatever the totals say. That single rule gives every first roll of every turn a small chance of ending everything, and it is the reason a Generala table gasps when the cup comes off.

If you like Generala’s combination scoring you will also enjoy Yatzy, the Scandinavian cousin, Yacht, the 1930s ancestor of them all, and Yamb, the Balkan game that turns one column into four.

A Short History of Generala

Generala belongs to the Yacht family of dice games, the same family that produced Yahtzee in the United States, Yatzy in Scandinavia, Kniffel in Germany and Yamb in the Balkans. The exact origin is not documented. The most common account is that the game arrived in the River Plate region with European sailors and immigrants in the late nineteenth century, when Buenos Aires and Montevideo were receiving Italian and Spanish settlers by the hundreds of thousands, and that it grew out of older Mediterranean dice games in which poker hands were rolled rather than dealt. What is certain is that by the middle of the twentieth century the five dice, the leather cup and the printed generala pad were fixtures of cafรฉs, clubs and family tables across Argentina and Uruguay.

The name is military: generala is the feminine form of general, and the combinations rank like officers, with the five-of-a-kind Generala at the top. Spanish-language rule sheets still use the vocabulary of the cafรฉ: a combination is servida when the cup serves it up in one throw and armada (“assembled”) when it takes two or three, and crossing out a box is tachar.

Unlike Yahtzee, Generala was never owned by a single company, so no official rulebook exists. Argentine publisher Ruibal has sold boxed sets for decades, including a “Generala Real” edition, and the game is a standard app on Latin American phones, but the scoring you play on the street is a matter of local convention. The values below are the ones used across Argentina and Uruguay and are the ones our game implements. In Puerto Rico and parts of Central America you will meet slightly different numbers, described in the Variants section.

Generala Rules

Equipment

  • Five six-sided dice
  • A dice cup (the cubilete), traditional but optional
  • A scorecard with eleven boxes per player

Object of the Game

Score the most points over eleven turns by filling every box on your card, or win instantly by rolling a Generala on the first throw of a turn. Each box may be used only once, so by the end of the game every box holds a score or a zero.

How a Turn Works

  1. First roll. Shake and roll all five dice. If they show a combination you want, you may score it now and, for Escalera, Full and Poker, collect the servida bonus.
  2. Hold and re-roll. Set aside any dice you want to keep and roll the rest. In the game above, tap or click a die to hold it.
  3. Third roll. Re-roll any dice you are not holding. You may change which dice you hold before this roll.
  4. Score. Write the result into one empty box. If nothing fits, you must scratch a box with a zero.

You may stop after the first or second roll. Only a combination scored straight from the first roll is servida.

Scoring

Box What you need Assembled (2 or 3 rolls) Servida (first roll)
Ones to Sixes Any number of that face Sum of that face Sum of that face (no bonus)
Escalera 1-2-3-4-5, 2-3-4-5-6 or 3-4-5-6-1 20 25
Full Three of one number and two of another 30 35
Poker Four of a kind (five of a kind also counts) 40 45
Generala Five of a kind 50 Wins the game
Doble Generala A second five of a kind, after Generala is scored 100 100

The Number Boxes

Ones through Sixes score the total of that face only: three 5s in Fives is 15, a lone 2 in Twos is 2. There is no upper-section bonus in Generala, which changes strategy compared with Yahtzee. The number boxes are worth far less than the combinations, and their main job is to absorb turns that did not produce a combination.

Escalera

Argentine convention accepts three straights: 1-2-3-4-5, 2-3-4-5-6 and 3-4-5-6-1, in which the 1 acts like the ace in a poker straight and follows the 6. Our game uses this rule. It is not universal: some families accept only the two “natural” straights, and a few accept any wraparound such as 4-5-6-1-2. Agree before you start when playing with real dice.

Generala Servida and Doble Generala

A five of a kind on the first roll with the Generala box still open ends the game immediately and its owner wins, regardless of the scores. The game above detects this automatically for both players.

A five of a kind at any other time scores 50 in the Generala box. Once that box holds 50, a further five of a kind can be written in Doble Generala for 100. A Doble Generala servida is still worth 100 and does not end the game. If you scratched the Generala box earlier, a later five of a kind can no longer win the game and the Doble box is dead; the dice are then best scored as a Poker (40 or 45) or in a number box.

Ending the Game and Winning

After each player has taken eleven turns, add up all eleven boxes. The highest total wins; a tie is a draw. In the version above you play against the computer, which takes its turn after each of yours and shows every roll, hold and decision in the log.

Worked Examples

  • First roll: 2-3-4-5-6. Escalera servida. Score it at once for 25; re-rolling can only lose points.
  • First roll: 4-4-4-2-2. Full servida for 35. Take it. Holding the three 4s and rolling two dice gives roughly a 48% chance of a Poker over two rolls, but that Poker would be worth only 40 and you would be throwing away a certain 35 to get it.
  • First roll: 6-6-6-6-3. Poker servida for 45, or hold the four 6s and roll one die twice for a Generala (31% over two rolls). Because a Generala assembled on roll two or three is worth 50 and the Poker box would still be available for 40 if you miss, most players take the sure 45 unless they are far behind.
  • Third roll: 3-3-3-3-3, Generala box already holds 50. Doble Generala for 100.
  • Third roll: 1-2-2-4-6, all number boxes filled. Nothing fits. Scratch Doble Generala if your Generala box is empty, because the odds of two Generalas in the remaining turns are tiny; otherwise scratch Escalera or Generala, whichever you judge less likely to arrive.
  • Third roll: 5-5-5-1-3. Fives scores 15. Three of a kind has no box of its own in Generala, so a triple that fails to become a Full or Poker always goes to the number boxes.

The Odds

Five dice produce 6โต = 7,776 equally likely outcomes. These are the chances of each combination on a single roll, and the approximate chance of finishing it within one three-roll turn when you hold sensibly.

Combination Ways (of 7,776) One roll Within three rolls
Generala (five of a kind) 6 0.08% (1 in 1,296) about 4.6%
Poker (four or more of a kind) 156 2.0% about 29%
Full (three plus two) 300 3.9% about 37%
Escalera, three straights allowed 360 4.6% about 31%
Escalera, two straights only 240 3.1% about 25%

A few consequences for play:

  • Generala servida happens on 1 first roll in 1,296. With eleven first rolls per player per game, each player has about a 0.85% chance of an instant win, and a two-player game ends this way roughly once in 60 games. Rare, but it happens often enough that regular players have all seen it.
  • The wraparound straight raises the single-roll Escalera odds by half, from 240 to 360 outcomes. It also means that after holding 3-4-5-6 you have two outs (a 1 or a 2) on every re-roll, exactly like the open-ended 2-3-4-5 (a 1 or a 6), and even 1-3-4-5 has two outs (a 2 or a 6). The only one-out draw in Argentine Generala is 1-2-3-4, which needs a 5. Two outs over two rolls complete the straight 56% of the time; one out, 31%.
  • Holding four of a kind and rolling one die twice converts to five of a kind 11 times in 36, about 31%.
  • Holding a triple and rolling two dice twice makes a Full or better about 69% of the time, a Poker or better about 48% and a Generala about 9% (Monte Carlo, 400,000 trials).
  • The maximum score without an instant win is 105 in the number boxes plus 25 + 35 + 45 + 50 + 100, a total of 360. Real games between good players usually finish between 120 and 220.

Strategy

1. Score servida combinations immediately

The five-point bonus is real money in a game where a good total is 180. A first-roll Full is 35 and gone if you touch the dice. The only exception is a servida Poker when you are trailing badly and need the 50 of a Generala to catch up.

2. Do not treat the number boxes like Yahtzee’s upper section

There is no 63-point bonus, so there is no “pace” to protect. Three 6s (18) in Sixes is perfectly fine, and two 6s (12) is acceptable. The number boxes are where turns go to die; keep Ones and Twos open late as cheap places to scratch.

3. Chase the Escalera early

With the wraparound rule an Escalera arrives in about 31% of turns dedicated to it from a cold start, and far more often when the first roll already shows four in sequence; it is worth 20 or 25. In the first three or four turns, if your first roll shows four distinct dice in sequence, hold them and roll for it. Later in the game, when the number boxes are filling up, the straight is harder to dump a failed attempt into.

4. Triples go for Poker, pairs go for Full

Holding a triple gives you two rolls at two dice: about 48% for a Poker or better and 69% for at least a Full. Holding two pairs gives you two rolls at one die with two outs for a Full: 56%. Holding a single pair and rolling three dice reaches a Full or better about 43% of the time and a Poker or better about 18%. So: triple, roll two; two pairs, roll one; one pair, roll three and see what the dice give you.

5. Keep the Generala box open for as long as you can

An open Generala box carries two values: 50 points if you assemble one, and the instant win if one is served. Scratch it only in the last two or three turns, and never scratch it while Ones or Twos are still empty. Scratching the Generala box also kills the Doble box, so you lose two boxes for the price of one.

6. Scratch Doble Generala first

Unless you have already scored a Generala, the Doble box is almost worthless: it needs two five-of-a-kinds in eleven turns. When you must scratch, cross it out first, then Ones, then Twos. The computer opponent above follows exactly this order.

7. Read the score before the last few turns

Generala is a race, not a solo puzzle. If you are 40 points behind with three turns left, only a Poker, a Generala or a big servida will save you, so hold for those and ignore the number boxes. If you are 40 ahead, take the sure 15 in Fives rather than gamble the turn on a Poker.

Common Mistakes

  • Re-rolling a servida Full or Escalera to try for something bigger. You are trading a certain 35 for a roughly even chance at 40.
  • Scoring a five of a kind in Poker while the Generala box is empty. Five of a kind is a Generala worth 50; Poker is only 40 or 45.
  • Scratching Escalera early because the first attempt failed. It is the most likely of the big combinations under the Argentine rule.
  • Forgetting the 3-4-5-6-1 straight. Players raised on Yahtzee often re-roll a 1 next to 3-4-5-6, throwing away a completed Escalera.
  • Filling Sixes with one 6. A 6 in Sixes is a wasted box. Put a bad roll in Ones or Twos and save Sixes for a triple.

Variants and House Rules

  • Two straights only. Many tables outside Argentina accept only 1-2-3-4-5 and 2-3-4-5-6. This lowers the Escalera odds from 4.6% to 3.1% on one roll.
  • Ace as a wild low card. Some Uruguayan rules let a 1 stand in for a 2 in a straight, so 1-1-3-4-5 or 1-3-4-5-6 counts. Rare, but you will meet it.
  • Generala worth 60, Doble 120. A common alternative point scale, usually paired with a 10-point servida bonus.
  • No instant win. House rules for tournaments and some apps score a Generala servida as 60 (or 50 plus a bonus) and play on. It removes the one-roll lottery but also the game’s signature moment.
  • Servida bonus on number boxes. Very rare; the standard rule gives no bonus for numbers, and our game follows the standard.
  • Ten boxes. Omitting Doble Generala shortens the game to ten turns and is common in family play.
  • Puerto Rican and Central American Generala uses similar boxes but different values in places, and some versions include a Chance-style box.
  • Obligada. An Argentine variant where players must fill the boxes in order from the top of the card, turning every turn into a forced target.

If you enjoy Generala’s forced-scratch decisions, Yamb takes them to the extreme with an announced column, and Dice Poker plays the same combinations head-to-head without a card at all.

Glossary

  • Servida: A combination made on the first roll of the turn, worth 5 extra (or the game, for a Generala).
  • Armada: A combination assembled over two or three rolls.
  • Escalera: A straight. Under Argentine rules 1-2-3-4-5, 2-3-4-5-6 or 3-4-5-6-1.
  • Full: Three of one number plus two of another.
  • Poker: Four of a kind.
  • Generala: Five of a kind, and the name of the game.
  • Doble Generala: A second five of a kind after the first has been scored.
  • Tachar: To scratch a box with a zero.
  • Cubilete: The leather dice cup.

Play Generala Online on Dice.now

The game at the top of this page plays the Argentine rules exactly as described here: eleven boxes, three rolls with click-to-hold dice, three accepted straights, the 5-point servida bonus on Escalera, Full and Poker, a Generala servida that ends the game at once for either player, and a Doble Generala that only opens after a scored Generala. You play against a computer opponent whose rolls, holds and choices appear in the game log turn by turn; it keeps triples, chases open-ended straights, takes servida combinations on sight and scratches its cheapest boxes first. The score card shows a live preview of what every open box would score, and your best total is saved on your device only. Roll the dice.

Generala FAQ

What are the rules of Generala in short?

Each player rolls five dice up to three times per turn, holding any dice between rolls, and then writes the result into one of eleven boxes: Ones through Sixes, Escalera (straight), Full, Poker, Generala and Doble Generala. Escalera scores 20, Full 30, Poker 40, Generala 50 and Doble Generala 100. A straight, full or poker made on the first roll ("servida") scores 5 extra. A Generala on the first roll wins the game immediately. After eleven turns each, the highest total wins.

What does servida mean in Generala?

Servida ("served") means the combination came up on the very first roll of the turn, before you held or re-rolled anything. An Escalera servida is worth 25 instead of 20, a Full servida 35 instead of 30 and a Poker servida 45 instead of 40. A Generala servida does not score points at all: it ends the game and its owner wins on the spot.

Does 3-4-5-6-1 count as an Escalera?

In the common Argentine rule, yes. Three straights are accepted: 1-2-3-4-5, 2-3-4-5-6 and 3-4-5-6-1, where the 1 sits after the 6 like an ace in poker. Some tables only allow the first two, and a few allow any wraparound. Our game plays the three-straight Argentine rule, which makes an Escalera about 50% more likely than in Yahtzee.

What is a Doble Generala?

It is a second five-of-a-kind in the same game, scored in the Doble Generala box for 100 points. It only counts if you have already scored 50 in the Generala box. If your Generala box is empty, a five-of-a-kind must go there first, and if you scratched the Generala box earlier, the Doble box can only ever be scratched too.

What are the odds of a Generala servida?

Five of a kind on a single roll of five dice happens 6 times in 7,776, about 1 in 1,296 (0.08%). Over an eleven-turn game each player gets eleven first rolls, so the chance that a given player wins this way is roughly 0.85% per game, or about 1.7% that somebody at a two-player table does.

Can you scratch a box in Generala?

Yes. If your dice fit nothing useful you must still write something, so you enter a zero in a box of your choice. This is called tachar ("to cross out"). Scratching Ones or Doble Generala costs very little; scratching Poker or Full costs a lot.

Is Generala the same as Yahtzee?

They are close relatives from the same Yacht family. Generala has eleven boxes instead of thirteen, no upper-section bonus, no Chance box, a first-roll bonus that Yahtzee lacks, straights that include 3-4-5-6-1, and the dramatic rule that a first-roll Generala ends the game. Scores are lower: a good Generala total is around 150 to 200, not 250.

Can I play Generala online for free?

Yes. The game at the top of this page runs in your browser against a computer opponent with no download, no account and no payment. Your best total is stored on your device only.

Last reviewed: 2026-09-14. Rules verified against the official rulebook and common house variants.

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